                D-Day: Normandy  1999-2002

                      By ViperSoft


   If you are new to D-Day, please read the user manual.
The manual lists all setup info, gameplay info, F.A.Q, and much
more. To play the game use your favorite server browser or visit the
servers page at: http://www.planetquake.com/dday



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Whats new/fixed in D-Day: Normandy 4.0:


- Hitboxes fixed
- You must kill any enemies inside an objective touch before getting the points.
- Objective owner 99 fixed, this allows nuetral objectives at map start, permits capture and hold scenarios.
- Officer must aim with binocs to call an airstrike
- new cvar: death_msg (0 = death printed to self only, 1 = to everybody, 2 = team only)
- suicides now count as kill for opposing team
- Always gib on 'explosive' death
- Brain gib pops out on a victim who gets headshot
- AQ2-style bloodsprays
- Bullet-Whiz from hmg tracers
- tracers have proper meansOfDeath (previously the function had it as MOD_UNKNOWN, thus no death msg)
- Reloading fast no longer gives 0 ammo
- HUD disappearing fixed
- completely redid the scoreboard
- pistols and rifles are semi-auto mouse clicks
- scoreboard properly shows ping
- Individual frags removed, only team scores show. However the person at the top of the team list has the highest frag count, he is the most efficient soldier.
- Medics self heal much slower
- Medics have healing messages
- Medics get a frag point for their team if they fully heal a teammate.
- Chest wound causes bleeding, leg shot causes limp, headshot is instant death.
- new victory splashes and sounds for endlevel scoreboard
- new footstep sounds for different surface types/textures (thank you psychospaz)
- explosion effects: camera shakes, color blend, explosion rumble, ear ringing
- 'Null Spamming' no longer possible.  This would occur if you hit the 'Say' or 'Team Say'button and   just hit 'Enter'
- Changed the team chat indicator from (NAME):MESSAGE to (Team)NAME:MESSAGE
- M1 damage balanced, various other damage balances
- Lowered Officer & Airborne running speed (slightly slower than Infantry, but faster than LMG)
- Drop Weapon
- Drop Ammo
- binds cmd
- Flamer Speed Fix (he would get truesight speed penalty if he hit it)
- fixed drop ammo exploit
- fixed Sniper fast snipe Exploit (hiting truesight before pulling bolt)
- Added weapon zoom in delay for sniper
- Added camera bobble when first zooming in.
- New firing system (edges no longer block the bullet)
- weapon spreads increased, true-sight much more effective and accurate.
- Tons of redundant code cleaned and various lag reducing code added.
- Player can hold 2 max of each grenade (masher/pineapple)
- Overall Flamethrower speed and distance has been increased
- Flamethrower-through-solid-objects semi-fixed.  Still seems to be able to pentrate walls < 16 units
- changed MAX_MAPS from 16 to 64 for maplist
- player does not play/loop attack animations if running and not in truesight, this eliminates most of the classic 'moonwalking' while strafing in q2.
- team specific scopes
- anti-dive system added
- Player stops moving if they are prone and in TS and try firing.
- Level lobby time added, a delay to choose teams and classes before match begins
- Added a spectator mode for Admins only, or anyone with the pass to use it.
- jump stamina doesnt decrease while in air
- player can switch to empty weapon
- Models now show the right v_wep if they are holding an enemy weapon
- Models now move their gun down if they reload
- panzershreck deflects shots at 5%
- % for weapons to be shot out of hands.
- Added bloodsprays to explosive deaths for a more 'gorey' effect
- Setting 'lava' flag on a brush now creates a barbed wire cloth rip sound
- Updated dday manual and mappers doc files

...and a whole lot more graphical, map, texture, skin, model, animation, and sound upgrades.
